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Lobyco publishes a game attempt event as a customer plays a game. An attempt is one play of a game by one customer. Every payload carries CustomerId, GameId and AttemptId.
Game Attempt Assigned is published only for triggered games. For any other game, a customer’s first event is Game Attempt Started.Game Attempt Started carries the assigned AttemptId only the first time the customer starts that attempt. If the customer leaves it unfinished and starts the game again on a later day, that Game Attempt Started carries a new AttemptId.

Field reference

The mobile app equivalent (POST /mobile-app/v1/games/{gameId}/start) emits the same Game Attempt Started event. Starting the game again on the same day, before the customer finishes it, returns the open attempt and publishes nothing. Read the outcome from Game Attempt Finished. IsWin on Game Attempt Started is the result Lobyco draws when the attempt starts. It turns to false at the finish if the win has expired (WinValidUntil) or the game reports a loss.

Schemas

API reference

Endpoint documentation: Games.
Last modified on October 12, 2026