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This page helps you design the gameplay in Gameplay design. The gameplay is what your customers play. At the end, you copy its Live URL into your game in a campaign. Gameplay design’s own screens call the gameplay a game.

Open the game type

  1. Open Toolbox → Gameplay design. If you don’t see it, ask your administrator for access.
  2. Select the card for the game type you want. Game types lists them all.
The type’s list opens on Active. Inactive holds drafts, and gameplays that haven’t started or have ended. Templates holds the gameplays marked as templates. The Gameplay design start page, with Toolbox open in the side menu and Gameplay design selected. Under the heading Games types are 17 cards, each with an icon, the type's name and a badge for its group. Wheels of fortune, Scratchcard, Spin the bottle, Rock paper scissors, Slot machine, Roll the dice, Roulette and Tap to reveal carry a purple LUCK badge. Memory game, Drop game, Shoot it, Slice it, Match matrix and Bounce battle carry a blue SKILL badge. Quiz, Calendar and Guess the image carry a coral KNOWLEDGE badge. Below the cards is the Latest games list, with a Search for game field and the columns Name, Date, Type and Status. Its first three rows are Wheels of fortune test gameplays, one Expired and two Draft, each showing the days left in its period, its creation date, and Copy, Edit and Delete buttons. Gameplay design’s start page, with a card for each game type

Start from a template

Every new gameplay is a copy of a template.
  1. Select Create new.
  2. Enter a Game name.
  3. Under Templates, tick the one to copy. Select preview under a template to try it in a new tab.
  4. Select Save.
Your new gameplay opens on its Game Setting page. To start from one of your own gameplays instead, select Copy on its row in the list. Give the copy a name and select Save. The Game Template page in Gameplay design, opened with Create new on the Wheels of fortune card. The header reads Gameplay admin, with Game type view and Games list links back. The General panel says You are about to create a new game, with Game Type greyed out and locked on Wheels of fortune, and Game name empty. Below it, the Templates panel asks you to select a template for your game and shows three template cards: Content Template - Basic Winner Pool Wheel of Fortune (6 fields), Content Template - Basic Instant Win Wheel of Fortune (8 fields) and Content Template - Basic Winner Pool Wheel of Fortune (8 fields). Each card has a picture area, a placeholder image on these three, an empty tick box in its top-right corner, and a preview link under its name. The templates are on their last page, 21 – 23 of 23. At the bottom are Cancel, and Save, which is greyed out. Name the new gameplay, then tick a template

Design the gameplay in the Gameplay Editor

At the top of Game Setting, select Go to Gameplay Editor. The editor opens in a new browser tab. That’s where you change how the gameplay looks and what it says, such as a quiz’s questions. Gameplay design opens a Refresh dialog at the same time. Select Refresh there when you’ve finished, and customers see your changes straight away. Otherwise they update on their own within 24 hours. You can also refresh from the top of Game Setting, once every 5 minutes at most. The Game Setting page of a draft Wheels of fortune gameplay called New game. At the top right are Go to Gameplay Editor and Refresh, with Game type view and Games list links back on the left. The General panel shows Game Type locked on Wheels of fortune and Game name New game. The Location panel has Chain(s) and Store(s) dropdowns with OR between them, both empty, and a note that the gameplay can be limited to chains or stores, but not both. The Template options panel has the switch Use this game as template in the account!, which is off. The Game Period panel warns that game dates are not saved while the gameplay is a draft, and has Active from and Active to empty, with Activation time and De-action time at 00:00. The Live URL panel shows the Game URL, blurred here, with a Copy URL button. At the bottom are Cancel, Save as draft, and Publish, which is greyed out. The Game Setting page of a draft gameplay

Show each winner the right reward

Skip this if your game has one reward, or if it’s a lottery game. In a lottery game, Lobyco picks the winners after the game ends, so no reward is chosen while the customer plays. When a customer wins a game with several rewards, Lobyco picks one of them at random and sends the gameplay its reward ID. A reward with more items left is more likely to be picked, and you can’t set the split yourself. Create a game explains how. The gameplay can only tell which reward the customer won from that reward ID. So it needs a winning screen for each reward, and each screen has to show only to the winners of that reward. If the gameplay has only one winning screen, every winner sees the same reward on it, even when they won a different one. Find each reward ID in the Id column of the reward’s table on the game’s Reward settings tab. Bonus and custom rewards get their ID when you save the game. Give the IDs to whoever designs the gameplay in the Gameplay Editor, and ask them to show each winning screen to the winners of that reward. To check it worked, play the live game until you’ve won each reward once, and see that every win shows the matching screen. Each win uses up one item of that reward.

Set the location and template options

Both are optional.
  • In the Location panel, Chain(s) or Store(s) saves chains or stores with the gameplay. Pick one or the other. It doesn’t limit who can play. You choose who can play on the game’s Segmentation tab, in its campaign.
  • In the Template options panel, Use this game as template in the account! offers this gameplay as a template for new gameplays of its type. It then shows on the type’s Templates tab. When you turn it on, a Template Identifier Image field appears. That’s the picture on the template’s card. It’s required, and you upload a .jpg, .jpeg or .png file.

Set the game period

Set Active from and Activation time for when the gameplay starts. Set Active to and De-action time for when it stops, after the start. All four are required to publish. If you save a draft, the dates aren’t kept, so fill them in again before you publish. Make the period at least as long as your game in the campaign. It has to start no later than the game and end no earlier. Otherwise the game shows a red bar about its dates in its campaign.

Publish the gameplay

Select Publish. It stays greyed out until the dates are filled in, and the Template Identifier Image too if you made it a template. Until you publish, Save as draft keeps your changes without the dates. After you publish, the button reads Save. In the type’s list, the gameplay shows as Scheduled until its start, then Active, then Expired. A published gameplay can’t go back to being a draft. Publishing doesn’t put anything in the app. Customers only reach the gameplay through a game in a campaign, once that game is live.
  1. In the type’s list, select Edit on your gameplay.
  2. Under Live URL, select Copy URL.
  3. In Campaigns, open the game in its campaign, or add a game.
  4. On its Activity behaviour tab, paste the link into Game URL.
You’ll know the two match when the game saves with no red bar about its URL. Create a game takes you through the rest of that form.

Change, copy or delete a gameplay

Each row in a type’s list has three buttons.
Customers can’t play a game whose gameplay you’ve deleted. Before you delete a gameplay, check that no game still uses it. A game uses it when its Game URL matches the gameplay’s Live URL.

Troubleshooting

Enter a Game name that isn’t only spaces, and tick one of the Templates.
Select Refresh at the top of Game Setting. Without it, changes take up to 24 hours to reach customers.
The gameplay’s period is shorter than the game’s dates in its campaign. Select Edit on the gameplay, move Active from earlier or Active to later, and select Save.
  • Game types — the 17 types and how to preview one before you choose.
  • Create a game — run the game for your customers in a campaign, with its rewards and win rate.
Last modified on October 21, 2026